Players that have diablo 3 accounts for sale
may have the realization that D3 doesn't cater to the hardcore/elitist
audience. Meaning there needs to be a greater incentive for elite players to
play. I think that the game should
be about killing monsters, not playing the AH. Blizzard is trying to solve
these problems, but frankly is falling short.
What do we want?
Or what do you, the consumer, want out of D3 or to quit diablo iii
accounts?
I want the game to
be skill based, and progression based, e.g. If I am lvl 100 paragon I should
have opportunities to get better gear than a regular lvl 60 and more
importantly gear which CANNOT be bought of the AH. Gear that allows me to begin
my quest into the paragon lvls is fair game, just like crafting BoE epics for
WoW. But ultimately it should be skill based/progression based, and the player
should experience this.
I also want there
to be equal incentive to play alone or to play with others. Sometimes I enjoy
playing alone, and I shouldn't feel disincentives to play solo. How do we
attain this equal distribution?
In groups I want higher
monster densities with a greater drop rate or larger amounts of champions. BUT
the difference between playing solo or in a group should be negligible; a
player should decide through their own preference how to play and not the other
way around.
In the future
perhaps something beyond paragon levels and MP levels, but I think for the
immediate future, next 2-5 years this should not only be adequate but help
re-create some enthusiasm for the game, and to attract more people to buy diablo 3 account.
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